Wednesday, December 12, 2007

Platform Products

Technology greatly extends human capability and effectiveness in doing works. It also makes possible the propensity of our mind to move forward or backward in time and pick up matching activities. Thus, the kids in us, adults, can remain so and be entertained so. The adults in kids, viz. the urge or rush to grow up and do the things adults do, also to some extent can be fulfilled.
Nakamora saw an adult playing FreeCell and Solitaire games on his laptop while at an airport lounge the other day. He was oblivious to his surroundings. He was immersed completely in the game. Isn't kids like that too? We were like that when we were kid; if we can still recall. That person playing computer game at his laptop was not the first one that Nakamora saw. he has seen it before, elsewhere. But the current thought occurs to him only at this occasion.
Think of the mobile phone. It's now in the hands of kids just graduating from kindergarten. Isn't mobile phone an adult-oriented product?
That perhaps is a trend that is going to become ever more familiar with new technology products. They no longer answer the needs of any particular age groups. They now serve purposes that are defined by their users. User-defined purpose product that can be useful to all, irrespective of any age groups. If we can borrow the concept underlying the phrase 'platform technology', then these products are actually 'platform products'.

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